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Devlog

  • 0.0.5-Framing Score Goals
    June 15, 2025 by aiaimimi0920#godot, #devlog
    Frame score challenges: Turn the score goal that must be achieved in each round into a monster-slaying challenge, where the score is essentially the monster's HP. Update translations: Revise some trea... Continue reading
  • 0.0.4-Variable Taboo Rule Mechanism
    June 08, 2025 by aiaimimi0920#godot, #devlog
    Implemented a taboo rule mechanism. In levels 4 and 10, players must add a brand-new taboo rule. If a taboo rule is triggered, the current round immediately fails. This adds challenge, difficulty, and... Continue reading
  • From Simple to Strategically Deep
    June 08, 2025 by aiaimimi0920#Design
    从简单到战略深入 设计这个游戏就像用乐高积木建造;我一步一步地添加了功能,始终旨在让玩家体验更加愉快和深刻。让我分享一下这款游戏是如何从... Continue reading
  • 0.0.3-Screen update and logic adjustment
    June 08, 2025 by aiaimimi0920#Dev Log
    1. 将挑战阶段数从 47 个调整为 10 个。 2. 显著改进的 UI 呈现,整体外观更加统一。 3. 修改了奖励逻辑,允许同时获得多个奖励。 4. 修复了与宝藏和技... Continue reading
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